Categorizing larps

When talking about Interactive Literature games and boffer games, for many years, I have been using  five “scales”.  Each of these scales refers to an aspect of the external game design itself, not the setting or the moment-to-moment gameplay.

This way of categorizing larps is based on conversations and observations I had mostly in the mid-2000s, when the divide between the types of games run at Intercon and traditional boffer campaign games was much larger.  I think there’s a lot of interesting games to be found at various points along each of these scales, and many games exist at multiple parts on the same scale within the same game (e.g. a game that uses card-based mechanics for combat, and physical locks to represent lockpicking)

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What is Interactive Literature?

“Interactive Literature” (IL) is one of the older terms for the tradition of larp that came out of Intercon and the Intercon community.  It’s used in the name for the not-for-profit group that runs Intercon, New England Interactive Literature, but it’s not always obvious what it is meant to convey.  Other people use ‘Secrets and Powers’, ‘Theatre-style’, or ‘Intercon-style’ for these games, but I don’t really like any of those terms for various reasons which I go into below.

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Another Larp Blog

So during this year’s Intercon, I realized that it might be worthwhile to start a blog to get down some of my thoughts on larp theory as well as larp convention theory.  Expect blog posts on:

  • How Intercon runs, with lessons learned, approaches, and advice for running larp conventions and other larp events
  • Ways to talk about larp and the communities that grow up around it
    • Community Categorization
    • Larp descriptions
  • Safety in larp communities / community building
  • Game design, mechanics, etc
  • Using technology to improve games
  • Whatever else comes to mind